Google has made some changes to the Play Store in the U.S. These changes have been made to comply with a court order in the antitrust lawsuit against Epic Games.
Epic filed a case against Google in 2020, after the latter had banned Fortnite from the Play Store for evading Google's own payment system. The lawsuit dragged on, and in 2023, Google was found to have built an illegal app store monopoly on Android. Though Google appealed the ruling, last year, a judge ordered that the company to open up the Play Store to third-party payment options. It was also ordered to allow other app markets on the Play Store.
Google appealed against this ruling at the Ninth Circuit Court of Appeals. But the lower court was not convinced, and the Mountain View company lost the appeal. Google had filed a stay motion in an attempt to delay the launch of third-party app marketplaces on the Play Store, but the court denied this as well.
Now, Google has revealed that it has made some changes to the Play Store payments policy to ensure compliance with the injunction. It will not prohibit app developers from informing users about the pricing of apps outside the Play Store. The Play Store will not forbid Android developers from linking to app downloads outside the Play Store. Google Play Billing is no longer required for apps that are distributed via the Play Store. It will also allow apps to link to an external payment gateway, i.e. apps can direct users to a third-party payment system, where they can buy a license or subscribe to a service.
It is worth noting that these changes only apply in the United States. Google has to follow these rules for three years in the U.S., until November 1, 2027.
It's unclear how this will affect Google's plans for sideloading on Android.
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On a tous le même problème. Une manette pour la Switch, une autre pour le PC, et impossible de jouer sur son Mac ou son iPad sans devoir acheter encore un autre accessoire. On passe son temps à chercher quel câble va où, ou à se battre avec les menus “Bluetooth” pour “oublier cet appareil” et le reconnecter ailleurs. C’est pénible.
Et si je vous disais qu’il existe une seule manette pour les contrôler tous ? J’ai passé la semaine avec la 8BitDo Pro 2 (édition Hall Effect) , et laissez-moi vous dire que c’est peut-être bien la manette parfaite pour la maison.
Le timing était idéal. Je devais justement rendre mon verdict sur le service de Cloud Gaming GeForce Now Ultimate pour les amis de Mac4Ever, que vous pouvez lire en cliquant ici (oui, je mène une double vie de testeur). J’ai donc fait d’une pierre deux coups : j’ai passé des heures à streamer Forza 5 en qualité maximale sur un MacBook Air et un iPad, le tout piloté par cette 8BitDo Pro 2 . Un test croisé parfait.
Je vous parle du service de jeu là-bas, mais ici, on va se concentrer sur la manette, car elle le mérite vraiment.
Ce qui est fort avec cette 8BitDo, c’est la polyvalence. Au dos de la manette, il y a un petit interrupteur physique à 4 positions. C’est simple comme bonjour : “S” pour la Switch, “A” pour les appareils Apple (Mac, iPhone, iPad), “D” pour Android, et “X” pour le PC. Le truc brillant, c’est que la manette mémorise un appareil pour chaque mode. Je jouais sur mon Mac (mode A), et quand j’ai voulu passer sur la Switch (mode S), je n’ai eu qu’à basculer le bouton. Pas de menu, pas de galère d’appairage. Ça marche, tout simplement. C’est exactement ce qu’on demande à la technologie.
En main, c’est le confort immédiat. La forme rappelle un peu la manette classique de la PlayStation, et elle tombe parfaitement sous les doigts, même pendant de longues sessions. La croix directionnelle est un pur régal, surtout si vous aimez les jeux rétro : elle est précise et bien plus agréable que celle de la plupart des manettes modernes. Et pour ceux qui aiment bien personnaliser leur expérience, une application (sur PC ou smartphone) permet de tout régler, et même d’utiliser deux boutons supplémentaires cachés à l’arrière, super pratiques pour des raccourcis.
Cette nouvelle version apporte aussi une technologie appelée “Effet Hall” pour les joysticks. Sans rentrer dans des détails techniques ennuyeux, cela signifie simplement que les mécanismes utilisent des aimants. L’avantage ? C’est ultra précis, et surtout, c’est conçu pour ne pas s’user. Fini ce bug horrible que l’on voit parfois sur les vieilles manettes, où le personnage se met à bouger tout seul à l’écran (le fameux “stick drift”). Ici, les sticks sont faits pour durer, tout en offrant une fluidité incroyable.
Enfin, 8BitDo a pensé au truc qui fâche : la panne de batterie. La manette est livrée avec une batterie rechargeable qui tient vraiment longtemps. Mais si jamais vous tombez en rade en plein milieu d’une partie et que vous n’avez pas le temps de la brancher, il y a une solution géniale. Le compartiment est aussi conçu pour accepter… deux piles AA classiques ! Vous prenez celles de votre télécommande, et c’est reparti. C’est tout bête, mais c’est le genre de détail qui montre qu’une marque respecte ses utilisateurs (pour ceux qui ont une Xbox, bah c’est pareil que dans les manettes de Xbox, sauf que ça oblige pas à acheter la batterie en plus).
Bref, cette 8BitDo Pro 2 Hall Effect est une réussite totale. Elle est confortable, incroyablement facile à utiliser sur toutes les plateformes, précise, et faite pour durer. Si vous cherchez une manette à tout faire pour jouer sur votre PC, votre Mac, votre iPad, votre Switch ou votre téléphone Android ou iPhone, sans vous prendre la tête, c’est tout simplement le meilleur choix que vous puissiez faire aujourd’hui. Surtout à moins de 50 balles .
Vous pouvez l’acheter en cliquant ici , et lire mon test de GeForce Now Ultimate ici , et ça vaut vraiment le coup, croyez moi !
Article invité publié par Vincent Lautier . Vous pouvez aussi faire un saut sur mon blog , ma page de recommandations Amazon , ou lire tous les tests que je publie dans la catégorie “Gadgets Tech” , comme cette liseuse Android de dingue ou ces AirTags pour Android !
Il suffit de 10 minutes en mer pour quitter Bandol et poser le pied sur Bendor.
Écrin de 7 hectares, l'île fait vivre depuis 1950 l'audace d'un rêve infini. Celui de Paul Ricard, enfant de Marseille et pionnier insulaire, qui transforma ce rocher battu par les vents en une utopie méditerranéenne : plage protégée, village provençal, galeries d'art et bals sous les étoiles. 75 ans plus tard, le rêve change d'échelle sans perdre son âme. La famille Ricard, gardienne de la vision de Paul Ricard, s'associe à (...)
Le Groupe Honotel, acteur de référence en investissement et gestion hotellière, annonce le lancement de sa nouvelle marque « GLINT, Hostel & Suites » avec le soutien de Bpifrance (via son fonds France Investissement Tourisme 3) et BNP Paribas Développement. Avec un premier socle de 6 établissements sécurisés dans les principales villes françaises, GLINT a pour ambition de devenir leader sur le marché de l'hostel avec le développement d'une vingtaine d'établissements en France et en Europe d'ici 2030. (...)
- Communiqué de presse / Honotel, hostel, ouverture, Paris, GLINTAccor, leader mondial de l`hospitalité, a le plaisir d`annoncer la signature du Sofitel Jabal Omar Makkah, un établissement emblématique situé au cœur de la ville de la Mecque, à quelques pas de la Sainte Mosquée. avec une ouverture prévue en 2026, cet hôtel prestigieux sera le plus grand établissement Sofitel au monde, avec 1 141 chambres et suites.
Nous sommes honorés de pouvoir annoncer un Sofitel à La Mecque, une ville qui revêt une importance spirituelle et culturelle considérable. Le Sofitel (...)
Du 19 au 22 octobre 2025, le Parc des Expositions de Nantes a accueilli la 21e édition de Serbotel, le rendez-vous biennal incontournable des métiers de bouche, de la boulangerie-pâtisserie, de la restauration, de l'hôtellerie depuis 1985.
Organisé par Exponantes, le salon a, une nouvelle fois, confirmé son rôle de catalyseur d'excellence et d'innovation, réunissant pendant quatre jours plus de 450 exposants, 6 halls d'exposition sur 32 000 m², et près de 31 000 visiteurs venus de toute la France et (...)
À l'occasion de ses 80 ans, Courchevel célèbre huit décennies d'excellence, d'audace et d'art de vivre à la montagne. Fidèle à son esprit visionnaire, la station continue de se réinventer et d'enrichir son offre autour d'expériences toujours plus inspirantes.
Cet hiver, de nouvelles adresses hôtelières et gastronomiques viennent sublimer le patrimoine d'élégance et d'innovation qui fait la renommée de Courchevel. Du Rosewood Courchevel – Le Jardin Alpin, première implantation alpine du prestigieux groupe (...)
A month ago, F-Droid criticized Google's anti-sideloading policy. Shortly after that, the Mountain View company said that sideloading isn't going anywhere.
Now, F-Droid says Google's statement is false.
In case you missed it, starting next year, Google requires Android developers to verify their identity, even if they do not distribute their apps via the Play Store. This means that all Android app developers will need to register with Google, pay a fee, and provide an ID to Google to get a verification which will be used to sign their app, whether the APK is hosted on GitHub, distributed by F-Droid, etc.
Google claims this verification process will help mitigate malware on Android. However, power users and app developers are concerned that this "self-doxxing" would dissuade developers from continuing their work on Android apps, leading to the apps' death. This in turn could effectively spell the end of sideloading on Android.
Speaking of which, F-Droid pointed out how the word sideloading was coined as a misleading term as opposed to just installing. The term sideloading was crafted to insinuate the process was unsafe, and bypassed safeguards. Sideloading is defined by Wikipedia as "the transfer of apps from web sources that are not vendor-approved". Based on that, Google's statement that sideloading is not going away is a lie. That's because Google is the vendor in question, and its new policy will give it absolute control over which apps get approved.
F-Droid also noted that Google's anti-sideloading policy takes away the choice of picking which software users install on their devices. It goes against the promise of Android being an open ecosystem. The report also said that Google's purported claim that it "found over 50 times more malware from internet-sideloaded sources than on apps available through Google Play", has no supporting evidence. The Play Store itself has been found to have hosted malware apps several times. So its claim about third-party app marketplaces being a security threat is rather ironic.
F-Droid is asking Android app developers not to sign up for Google's early access program, or to verify their identity, or accept an invitation to the Android Developer Console. It is advising devs to decline the invitation, while highlighting concerns and objections the developer may have. F-Droid is directing app devs toward the Keep Android Open website, that has details about contacting national regulators in various countries, that developers can contact to complain about the upcoming change to Android app development.
And as I said before, Google's new rule could be used to the benefit of protecting Google's apps and services. If it deems an app has violated its terms of service, it could potentially be banned.
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Samsung has announced the beta release of its web browser, Samsung Internet Browser, for Windows. However, it is only available in South Korea or the United States.
If you can recall, the app was spotted on the Microsoft Store in November 2023, but was taken down. As Martin wrote, it was pretty bare-bones at that time.
Two years later, is the browser ready to take on the web?
The announcement says that Samsung Internet Browser supports Galaxy AI features like Browsing Assist, which can summarize web pages, and translate content. The company's vision for ambient AI is to seamlessly integrate AI into everyday life. But you will need to be signed in to your Samsung account to use these features.
This also lets you sync your browser's data between your devices, i.e. PC and Android phone, manage your passwords with Samsung Pass, and access the ‘Continue apps on other devices’ feature which lets you continue browsing a web page on another device.
Samsung Internet for PC supports Windows 11 and Windows 10 (version 1809 and above. The browser will be available in more regions in the future. Want to download it? You'll need a Samsung Account registered in South Korea or the United States, and sign in to the Samsung Developer Portal.
Alternatively, SamMobile has the installer, if you want to try it. It's a web-installer.
I tested it briefly on my Windows VM. Samsung Internet Browser is based on Chromium. You don't need to sign in to a Samsung account to use the app.
Samsung Internet Browser for PC includes "Smart anti-tracking", which is what the browser's built-in ad blocker is called. That's a good thing. But, it tends to leave blank spaces where ads are, and failed to block certain ads even on strict mode, which is unimpressive. Fortunately, the app allows you to install extensions from the Chrome web store, so you can install uBlock Origin Lite. It has an HTTPS-first toggle too.
The default search engine is Google, you can switch it to any of the following options
Samsung Internet allows you to access the internet://flags/ page to try experimental features, unlike the last 2 browsers I tried, ChatGPT Atlas and Perplexity Comet. Samsung's browser has a sidebar on the right edge, which contains shortcuts to various AI features, which I didn't test.
The browser seems to be very CPU-intensive. Even with zero tabs and no add-ons, it slowed my VM to a crawl, something none of the other browsers I tested did. It's a raw beta, alright! Hopefully this CPU spike issue is sorted out during the beta program.
There is no word yet about a Linux or Mac version of the browser.
Here's the page for the browser's privacy policy. It seems pretty wild to me.
Have you tried Samsung Internet Browser on PC?
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Oh Nothing, what have you done? When you released your first devices, you refreshingly opted for a non-bloatware approach. This meant, that your customers could be sure that they would not get devices with pre-installed apps that they did not want or, in most cases, care about. I did even buy one of your devices for my mother.
This strict non-bloatware approach changed on Monday when Nothing released a statement after testers noticed a problematic new feature, Look Glimpse, in test builds of an upcoming release. Look Glimpse was a new wallpaper feature that would display wallpapers on the lockscreen. At least some of these were advertisement.
Nothing back then assured users that the feature would not be activated by default and that it had plans to expand the feature, so that users could display their own images eventually. Additionally, it mentioned the need to pre-install some apps on some devices because business was tough.
Three pre-installed apps with the Nothing Phone (3a) LiteToday, 9to5Google is reporting that the company's latest phone, the Nothing Phone (3a) Lite, ships with a handful of pre-installed apps from third-parties. The applications Facebook and Instagram were installed on the test device. The news outlet reveals that a third application may also be installed on user devices as part of this initial list of pre-installed apps. The third app in question is TikTok.
Arguably, the three applications are very popular and often installed by users on their devices. However, that is then the decision of the individual user.
While the tester could uninstall the three applications, further inspection revealed that three additional applications were installed on the device. These, namely Meta App Installer, Meta App Manager, and Meta Services, could not be removed using conventional application uninstallation options on the device. However, the tester could disable the applications on the device.
Closing WordsIt is not uncommon for budget phone makers to earn much of the revenue not from device sales but from advertisement agreements with third-parties. Pre-installed apps are common on phones, even on high-end ones, and manufacturers make a good penny with these agreements.
Nothing adding these apps to a first device, no matter whether it is a budget device or not, could alienate part of the user base that it has accumulated with its previous device releases. Will the next Nothing phone also include these applications? It is unclear at this point, but it might change the mind of some customers from instant-buy to a more cautious approach.
Three apps may not be a big deal, and that may be the case. I'd argue that the three apps that you can't uninstall on the device are the main problem, especially from the view-point of a customer who picked Nothing because of its previous stance on bloatware on their devices.
Now You: what is your take on this? Do you have a Nothing phone or planned to purchase one in the future? Do you consider buying a Nothing phone in the future?
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Google has announced that it will enable HTTPS in Chrome by default next year. I wrote a similar article 2 years ago, about HTTPS-first mode.
Frankly, I'm surprised it has taken this long for Google to make this change. So, what does it do? Well, as the name suggests, it is a setting that forces Chrome to connect to websites using the HTTPS protocol. HTTP requests are unencrypted and hence insecure, and attackers could potentially hijack a request, when a user clicks on a link or types in a URL, taking them to a different website. This could lead to a malware infection, social engineering attack, targeted exploitation, etc. Google says that plaintext HTTP connections are invisible to users, and could redirect to HTTPS sites instantly. It's very easy to miss it.
HTTPS (Hypertext Transfer Protocol Secure) protects against such attacks, your connection is encrypted, any communication is done only with the website's server. HTTPS is widely supported by most websites. Back in 2022, Google introduced an option in Chrome to force the browser to use HTTPS-only, to protect users. Google says that 95% of the web uses HTTPS, but the remaining 5% is still a lot of navigations, and this poses a huge security risk. The announcement notes that the largest contributor to HTTP are private sites. Google believes that this is the right time to enable the setting for all users.
(Image courtesy: Google)
When the option is enabled, and you come across a website that doesn't support HTTPS, Chrome will warn you that the page may be insecure (as seen in the image), and you can choose to exit to safety or proceed at your own risk. This warning will only be shown on the first visit to the website.
Want to enable the feature right now? Go to Chrome's Settings > Privacy and Security or just paste this in a new tab chrome://settings/security and, you will see a section called Secure connections, which has an option that says "Always use secure connections". This option is disabled by default, this is the one Google Chrome will enable automatically from next year.
Microsoft recently announced the availability of HTTPS-first mode in Edge 140, though it's not enabled by default. Mozilla Firefox, Vivaldi, Apple Safari and Brave browser all support a similar HTTPS everywhere feature.
Google experimented by enabling the option in Chrome 141 for public sites for a small percentage of users. It says that the number of warnings that people saw was less than 3% of navigations.
Google will enable the "Always Use Secure Connections" option for users have opted-in to Enhanced Safe Browsing protections in Chrome, this will happen in April 2026, when Chrome 147 is released. HTTPS will be enabled by default for all users starting in Chrome 154, which is slated for release in October 2026.
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Microsoft has announced its earnings for the first quarter of the fiscal year 2026. Unsurprisingly, Xbox console sales took a huge hit in the previous year.
Microsoft said in its Q1 2026 earnings call, that it had earned a total of $77.7 billion in revenue up by 18% year-over-year, and its net income was $30.8 billion (up by 12%).
Its earnings from Windows and Devices increased by 5%, or $222 Million, compared to the previous quarter. The revenue from Windows OEM and Devices increased by 6%, and 18% of Windows OEM growth. The Redmond company attributed this to the demand (new computer purchases) ahead of the end of support of Windows 10. It did see a decline in Devices, though it's unclear what these were.
Microsoft also raked in a cool $472 million in revenue from Search, and news advertising, which was a 15% increase for this quarter. It said that this revenue excluded traffic acquisition costs, and that the increase was driven by a higher search volume, and its partnerships with third-parties. This is probably related to its partnership with OpenAI to use GPT in Copilot.
Speaking of which, OpenAI announced a couple of days ago that it had restructured its business. CNBC reports that the nonprofit organization now has $130 billion in equity in its for-profit arm. During this announcement, it revealed that Microsoft holds a 27% stake in the company, which is 1% more than the nonprofit arm of OpenAI (it has 26%).
Anyway, back to Microsoft stuff, the company's gaming revenue decreased by $113 Million, which was 2% driven by a decline in Xbox hardware. Xbox hardware revenue decreased by 29% year-over-year due to lower volume of consoles sold. It's worth noting that Microsoft hiked the price of the Xbox Series X/S consoles around the world in May. This was followed by a second price increase in the U.S., in September.
For reference, here are the Xbox prices (after 2 increases in the U.S.), with the original launch prices mentioned in parentheses
Microsoft had explained that it had increased the prices due to macroeconomic pressures and tariffs. Translation: tariffs and inflation. This is not the first drop in Xbox sales, it was down by 22% in the previous quarter (Q4 FY25), which ended in June. It had dropped by 29% in the Q2 and Q3 of the previous fiscal year.
Xbox gaming revenue increased by 1% year over year in Q1 FY26, thanks to Xbox Game Pass and third-party games. It admitted that first-party content saw a decline. That's unsurprising, considering the lack of a new game aside from Grounded 2. The increase in gaming revenue could also be due to some older Xbox games being released on PlayStation, which is a good thing in my opinion. Microsoft also increased the price of Game Pass subscriptions recently, so that may also play a major role in its revenue.
On a side note, Microsoft has released Indiana Jones and the Great Circle, and its DLC on GOG. It's always nice to have a DRM-free option. Can't say that about Doom: The Dark Ages, which has a DRM in it.
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D-EDGE, le leader européen des technologies hôtelières, annonce la nomination de Stéphanie Cabassu au poste de Secrétaire Générale. La création de ce rôle stratégique incarne la volonté de l'entreprise d'accélérer sa transformation, de renforcer sa gouvernance et de soutenir durablement sa trajectoire de croissance.
Diplômée de KEDGE Business School et de HEC Paris, Stéphanie Cabassu cumule plus de 20 ans d'expérience dans la finance, la gouvernance et la transformation d'entreprises.
De ses débuts chez (...)
Le Portail du Rebond des Entrepreneurs a organisé, le lundi 27 octobre 2025, au Centre de Conférences Pierre Mendès France du ministère de l'Économie, des Finances et de la Souveraineté industrielle, énergétique et numérique, la 4ᵉ édition des Assises du Rebond. Ouvert par Serge Papin, ministre des Petites et Moyennes Entreprises, du Commerce, de l'Artisanat, du Tourisme et du Pouvoir d'Achat, l'événement a réuni plus de 130 participants à Bercy et 170 en visioconférence — têtes de réseaux associatifs, (...)
- Communiqué de presse / Portail du Rebond, ministreUne nouvelle adresse d'exception a ouvert ses portes à Paris, au 11 rue Quentin-Bauchart, à deux pas de l'avenue George V et des Champs-Élysées : Maison Bauchart.
Édifié en 1868, cet hôtel particulier du XIXᵉ siècle a été réinventé en résidence ultraconfidentielle à l'issue d'une restauration ambitieuse. Maison Bauchart ne compte que dix suites de prestige, conçues comme de véritables appartements parisiens. Deux lofts uniques ont été aménagés dans les anciennes écuries autour d'une cour pavée. Avec des (...)
Une première étape au Mandarin Oriental, New York, placée sous le signe de l'art et de la créativité réinventés.
Mandarin Oriental dévoile Mandarin Oriental Exclusive Journeys, une collection inédite d'expériences uniques, conçues exclusivement pour les hôtes des adresses Mandarin Oriental à travers le monde.
Pensées pour éveiller la curiosité et créer du lien, ces escapades conjuguent un accès privilégié et une immersion culturelle au service légendaire du Groupe, pour transformer chaque instant ordinaire (...)
Experte auprès de l'Hôtellerie Restauration, et autres acteurs du Tourisme, en communication & marketing digital depuis 2007, l'Agence WEBCOM met l'ensemble de ses compétences et de son savoir-faire au service de ses clients, en France & à l'international.
- Agence multimédia - Référencement - SEO - SEM - Publicité - Rédaction - Traduction - Guide / internet, Web 2.0, smartphone, tabletteYouTube has announced an important change to its policies about online gambling and graphic violence in gaming. It wants to lock such videos behind an age-restriction.
Here's the current policy about Violent or graphic content on YouTube. The section under "Age-restricted content and EDSA exceptions" says, "Generally, we do not remove dramatized violence when the content or metadata lets us know that the content is fictional, or when it’s apparent from the content itself, such as with animated content or video games." It mentions that dramatized violence with graphic scenes such as mass violence, torture, severe injuries, violent deaths that show blood will be age-restricted.
The upcoming change to this policy will age-restrict videos that have "content featuring realistic human characters that focuses on scenes of torture or scenes of mass violence against non-combatants." In order to review the content, YouTube will consider the duration, i.e. how long the graphic scene runs, whether it is sustained or fleeting. It will also check the prominence, whether the violent content is zoomed-in, or the main element of a scene, and also if a character that looks like a real human is being harmed. Such videos will not be available for viewers under 18.
But, why is this changing all of a sudden? The official explanation from YouTube is that "Our policies are designed to evolve alongside the digital world. We’re making these updates to keep pace with new trends, like gambling with digital goods, and to more closely align our guidelines for mature content with industry standards."
YouTube already enforces users to sign in to watch age-restricted videos like some video game trailers, or other videos that feature violence. And it also uses AI algorithms to determine an account's age, there are also age restriction laws in some regions where users have to submit an ID to prove they are over 18.
But the updated policy about graphic violence in games is odd, such videos have existed for a long time. In fact, most popular games like Call of Duty, Elden Ring, Doom, Fortnite, etc., all feature violent content. The new policy seems like a rephrased version of the "video games make people violent" nonsense. This is just another way for YouTube to force people to sign in.
As for the change to the online gambling policy, YouTube will prohibit videos that direct viewers to online gambling sites and apps that are not certified by Google. It also applies to additional items that have monetary value, including digital goods (e.g. video game skins, cosmetics and NFTs). The video streaming platform will also age-restrict content that depicts, promotes, or facilitates social casino sites. You know what, that's perfectly fine.
The new guidelines come into effect from November 17, 2025. YouTube says it expects the changes to have little to no impact on most channels. Videos that were uploaded before the new rules kick in, won't result in a strike, but they will be removed, or age-restricted. YouTube will notify channels when such changes are made. Content creators will need to edit their video descriptions, and remove or blur graphical content in their videos before November 17.
Many gamers joked that these new rules won't apply to Grand Theft Auto 6 when it launches in May 2026, because it will bring in millions of views, and in turn, revenue from ads and possibly more opportunities to promote YouTube Premium.
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Marre de jongler entre le VPN du boulot, l’antivirus familial et la tonne d’extensions anti-pub ou anti-fuites sur chacun de vos navigateurs ? Surfshark propose avec One et One+ un raccourci radical. Tout ce qu’il faut pour sécuriser ses appareils, son identité et son surf, directement dans un abonnement (que je vous conseille de ne pas rater pendant la période du Black Friday, vu les tarifs…).
À force de partager, télécharger, bosser et communiquer partout, le classique antivirus + VPN ne suffit plus. Bases de données commerciales, fuites de mot de passe, spams, arnaques et pop-ups font désormais partie du décor. Surfshark One fait le pari de la suite compacte : VPN puissant, antivirus, moteur de recherche privé, alerte de fuite de données, générateur d’identité alternative… et depuis quelques jours, blocage intelligent des contenus risqués ou polluants (plus d’infos plus tard).
Les briques majeures de Surfshark OneLes fonctionnalités Alternative ID et Search sont indépendantes du VPN, utilisables tout le temps, ce qui est rare.
Blocage intelligent des contenus et contrôle parental : une approche respectueuseContrairement aux outils de contrôle parental classiques, la dernière brique Web Content Blocker ne vise pas à surveiller de manière intrusive les activités des utilisateurs. Il permet de bloquer l’accès à des catégories de sites selon une liste définie, tout en respectant la vie privée. Les catégories disponibles couvrent les besoins courants : sites pour adultes, substances illicites, armes, jeux d’argent, contenus haineux, phishing, pages vérolées, et tout type de contenu jugé risqué ou perturbant.
Le paramétrage est ultra accessible :
Protection des réglages grâce à la double authentification (2FA), pour garantir que seuls les administrateurs peuvent modifier les règles, rendant la manipulation impossible aux enfants ou autres membres du foyer.]( https://vpntrust.net/ )
Fonctionne avec ou sans VPN : il n’est pas nécessaire d’activer la connexion VPN pour bénéficier du blocage, mais c’est possible pour renforcer la confidentialité.]( https://vpntrust.net/ )
La force de cette approche : une interface unique, simple, pour gérer tous les appareils familiaux. Aucun besoin de compétence avancée ou de logiciel additionnel. Il suffit de mettre à jour l’app Surfshark One ou One+, et la protection est opérationnelle. Aucun espionnage, aucune collecte d’activité : la logique vise entièrement le blocage des catégories pré-sélectionnées, pas l’analyse des comportements.
Comparatifs : Surfshark One, Surfshark One+, Starter : lequel choisir ? OffreVPNAntivirusAlertSearchAlternative IDContent BlockerIncogniPrix Black Friday 2 ansStarter✔️✔️1,99 €/mois +3 mois offert Surfshark One✔️✔️✔️✔️✔️✔️2,19 €/mois +3 mois offertSurfshark One+✔️✔️✔️✔️✔️✔️✔️4,19 €/mois +3 mois offertMême si le Starter reste imbattable pour la fibre et Netflix, Surfshark One ajoute de quoi dormir sans stress : votre identité est surveillée, la famille est protégée, tout le monde utilise l’antivirus, et les pop-ups/arnaques sont bloquées sans paramétrage d’usine compliqué. Pour 20 centimes de plus par mois ? Y’a pas à se triturer le cerveau.
En bonus, One+ intègre Incogni, l’outil ultime pour supprimer automatiquement et de manière continue ses infos des bases de données commerciales partout dans le monde.
À quoi ça ressemble en vrai ? (retour d’expérience et conseils)Point à surveiller : l’antivirus n’est disponible que sur Windows, macOS et Android (pas encore sur iOS, ni Linux).
La promo Black Friday de cette fin d’année, sur l’abonnement 2 ans, c’est une réduction jusqu’à 88 % pour la suite complète en 1 clic. Et toujours avec le bonus de 3 mois offerts en plus. Donc ça vous reviendra à 71€ TTC pour 27 mois (70.96€ pour les géomètres de la précision parmi vous). Mais attention, ce n’est valable que du 20 octobre au 1er décembre. Vous avez un peu de temps, mais ne trainez pas trop !
[
]( https://get.surfshark.net/aff_c?offer_id=1372&aff_id=13768 ) Profitez de Surfshark One au meilleur prix !
Guess which new feature is coming to Samsung smart refrigerators? Ads. This is not a joke.
Samsung is the latest to display ads on your smart home devices. It's a sad reality we are living in, especially considering how pricey these fridges are.
(Image via Samsung)
Ars Technica points out that Samsung’s Family Hub fridges have MSRPs from $1,899 to $3,499. Yikes! Samsung will bring ads for its high-end smart fridges through a software update this month. You can read about the update on Samsung's website.
(GIF via The Verge)
The ads are part of a new widget that will be located at the bottom of the Cover Screen, when the fridge is idle. The widget refreshes its content every ten seconds. In addition to highlighting news, calendar, weather forecasts, the widget will show curated advertisements. These ads are contextualized, i.e. non-personalized.
The ads aren't displayed on all screens, it only appears on the Weather and Color theme screens. So if you have the Art or Album screen, it won't have the widget. These aren't the only ads that you will see on your fridge. The update will bring a Daily Board theme, which displays useful information at a glance. While it does not have a widget, it will display an ad on one of its 6 tiles.
Samsung is rolling out the update to Family Hub fridge models with a 21.5-inch or 32 inch display. But the ads will only start appearing next week. They are enabled by default, but Samsung says users can opt out of it from the Settings.
However, this also removes the Daily Board theme completely, meaning you won't be able to see the information. You'll have to choose between an ad-free experience, and the widget. Once an ad has been dismissed on the Cover screen, it won't appear during the campaign period.
As for the company's plans for ads, Shane Higby, head of Home Appliance Business at Samsung Electronics America, told The Verge that fridges are a daily hub, and Samsung is testing a responsible, user-controlled way to make that space more helpful. While it appears to be limited to Samsung's own ads at the moment, the South Korean electronics giant is planning to open up ads to third-party advertisers.
Reddit users say that using a PiHole with an ad-blocking DNS blocks ads on Samsung TVs and Roku, it may block the ads on your fridge too. I never thought I'd write something like that. Time for a midnight snack ad.
Do you use a smart fridge?
Thank you for being a Ghacks reader. The post Samsung's $2000 smart fridges are getting ads appeared first on gHacks Technology News.